Understanding SOLID: Dependency Inversion Principle

Understanding SOLID: Dependency Inversion Principle

What is the dependency inversion principle?

The dependency inversion principle is one of the standard guiding rules of software design and development to ensure component extensibility and loosely-coupled components.

Simply said, the dependency inversion principle states that we need to rely on abstractions rather than concrete implementations.

What is system coupling?

System coupling is defined as the constraining state of one item to another item inside a system. Coupling occurs on context information. For example, in an air-conditioner, the compressor is said to be coupled to the internal cooling refrigerant and cooling mechanism, since these components together make up the entirety of the cooling system.

Tightly-coupled vs. loosely-coupled components?

Coupling can be of two types: tight coupling and loose coupling. These refer to how a system would react in presence of a substitute of a certain component/module.

In our example before, if the cooling mechanism of the air condition was "tightly-coupled" to the compressor, then substitution of the compressor made by other companies are highly likely to break the cooling mechanism entirely. This would be an example of a tightly-coupled component system. Tightly-coupled components have concrete, hard-coded implementations.

Loose coupling is the exact opposite of the example above, where replacement of a system with one of a similar function but of different constitution/implementation, will ensure that the system works as these.

Let's look at a code example now

Following with our analogy from before, we define a simple AirConditioner class:

class CompressorV1 {
  constructor() {
    console.log("Compressor V1");
  }

  setup() {
    // perform some necessary setup task
  }

  turnOn() {
    this.setup();
    // function code
  }
}

class AirConditioner {
  private compressor: Compressor = new CompressorV1();

  constructor() {}

  public powerOn() {
    this.compressor.turnOn();
  }
}

The CompressorV1 object is a direct dependency in this AirConditioner class. If a new modification was to be made according to our analogy, this would break the AirConditioner class as it doesn't have a way to extend functionality to operate with a new Compressor type. Without implementing the dependency inversion principle, this would be the future snapshot of the code, if a new compressor CompressorV2 was introduced to the air conditioner:

class CompressorV2 {
  constructor() {
    console.log("Compressor V2");
  }

  setup() {
    // perform some necessary setup task
  }

  turnOn() {
    this.setup();
    // function code
  }
}

class AirConditioner {
  private compressor: Compressor = new CompressorV1();
  private compressor2: CompressorV2 = new CompressorV2();

  constructor(private activeCompressor = 1) {}

  public powerOn() {
    if (activeCompressor == 1) {
      this.compressor.turnOn();
    } else {
      this.compressor2.turnOn();
    }
  }
}

The problem suddenly becomes evident.

The code won't scale well upon addition of a multitude of different components that are core dependencies in the AirConditioner class and may need to be replaced in the future. And even if the components don't need replacement, using if-else blocks in this way is not good for production code. It is a known fact that the more the decision branches are encountered during code execution, the slower the execution will be.

Inversion of control (IoC)

From the above example, we see that the AirConditioner class is in charge of instantiating and managing the compressor objects. This results in a tedious type of code pattern, where everytime a new Compressor was introduced, someone would have to modify the AirConditioner class to support the new Compressor type.

However, let's look from a different angle. Instead of letting the AirConditioner class handle the lifecycle of the compressor objects, we define an abstract compressor interface that handles it for the AirConditioner. We'll name this interface ICompressor (adding an I in front is just a naming convention for interfaces).

Why an interface, you ask? An interface allows us to define a particular type of function, without actually implementing it. Thus, we define an interface of a compressor that has the declaration of "setup" and "turnOn" but not the definition of it.

interface ICompressor {
  setup(config?: any): any;
  turnOn(): any;
}

Each compressor class would now implement this interface. The resulting code:

class CompressorV1 implements ICompressor {
  constructor() {
    console.log("CompressorV1 is in system");
  }

  setup(config?: any): any {
    // perform the very same setup tasks in this interface function
  }

  turnOn(): void {
    // same function code
  }
}

class CompressorV2 implements ICompressor {
  constructor() {
    console.log("Compressor V2 is in system");
  }

  setup(config?: any): any {
    // perform the same necessary setup task
  }

  turnOn(): void {
    // same function code as before
  }
}

Moreover, the AirConditioner class looks much cleaner with this elegant interface design:

class AirConditioner {
  constructor(private compressor: ICompressor) {}

  public powerOn() {
    this.compressor.turnOn();
  }
}

If we were to run our program now, this is how it'd look:

class Main {
  static main(args: string[]): Number {
    const ac: AirConditioner = new AirConditioner(new CompressorV1());
    ac.powerOn();
  }
}

What we did just now is known as Inversion of Control. This process removes the dependency of the AirConditioner on the Compressor classes. So to generalize, we have inverted the dependency control flow where the higher level module (AirConditioner class) was depending on the lower level module (CompressorV1 / CompressorV2 classes) by introducing an even higher level abstraction (ICompressor).

One more example

Now in our above air conditioner case, it is not uncommon that a complex behavior may be introduced. Suppose, a third type of compressor came along and we need to provide support for this type of compressor in our ACs as well. But the setup process for this compressor is a bit different. Unlike the first two types that had completely offline setup processes, this one has a remote connection module that is needed to be configured for the compressor system resource monitoring before the compressor can be turned on.

The third compressor therefore has a different internal setup behavior as it relies on an asynchronous request to finish before its setup task can be completed.

Thanks to the implementation that now uses a higher level abstration, this new type of compressor can be very easily integrated in our air conditioners. We simply implement one more Compressor class in the following way, but this time the turnOn function is implemented as an async function. This is a completely valid modification as interfaces only ever care about the signature of the function and never about how the function is implemented.

class SmartCompressor implements ICompressor {
  constructor() {
    console.log("Smart Compressor is in system");
  }

  loadConfiguration(): any {
    //function to load connection configuration
  }

  setup(config?: any): Promise<any> {
    // perform the same necessary setup task
  }

  async turnOn(): void {
    const configObject = loadConfiguration();
    try {
      await this.setup(configObject);
      // function code to turn on compressor
    } catch (err) {
      // catch error if connection fails
      console.log(err.message);
    }
  }
}

Even though the process of setting up the compressor is very different this time, dependency inversion ensures this new addition will not need a complete re-iteration of our system (notice how we don't even have to touch our AirConditioner class this time), thus saving us time and the loss of sanity. This system has now been converted to a loosely-coupled system with the help of the dependency inversion principle.

Conclusion

In summary, this is what the Dependency Inversion Principle states and intends to implement. It is clearly visible how and why loosely coupled architectures favor this principle to be staged in place and also why it made the list on the S.O.L.I.D software design principles.